
Go to the vegetable garden and collect five stalks of corn in the bed.

Talk to the grandfather, he will ask you to harvest corn behind his house. There are two huts near the bar, one is inhabited by a grandfather and the other by a woman. From the merchant of the Red Banner you will need to bring a book. Go to the tavern, there talk to the bartender, and as you leave, he will ask you for a favor. In this way you can unlock the skill “Blatnoy Jargon”. When you find it, click on it and then select the “Use” icon. You need to look in the cabinets for a book with “Blatnoj jargon”. In this building there is also an old general with his guard. There you will be able to find out more information about the store, but at this stage, you have no loot and no money. To complete the quest, bring the beer to Jan, as a reward get three rubles and 32 experience points.Īfter that, go to the territory of the village, there you will need to enter the building, which is located on the left side. Once you’ve gathered the loot or earned some money, go straight to the bartender and exchange it for a bottle of homemade beer. Another task from Jan will be to find a bottle of cold beer. You will learn that the military detachment of General Morozov went to bunker 317, your task will be to find him. OtradnoeĪt the gate you will see a man, his name is Jan, talk to him. After that, cross the bridge, and after the video you will find yourself in a new location. Go to the stump, take the flask, then behind the fence search all the crates. After a while the main character will fall asleep, he will be robbed and when he wakes up, he will see that he has nothing left.
Atom rpg sniper build upgrade#
Red Fighter upgrade (personal base and third satellite).Coal for the Krasnoznamennyi (Red Banner).
Atom rpg sniper build how to#


I've played through the game three times and this was the first time that I even found the US sniper rifle (it was in the Krasno weapon shop, cost me a ton but worth it). Note that your luck unfortunately also affects items in shops, so it might be some time before you find these weapons - if you ever get them at all. These weapons feel almost abusive, since it's possible that the enemies won't move to engage you even after being shot! Feels almost like cheating. They're not quite as powerful as the experimental rifle, but their range makes up for it.

There are also a couple of sniper rifles - such as the Dragunov and the US sniper rifle (forget what it's called), that have such a massive range that it's possible to take enemies out well outside of their range. I also used companions, and they helped a lot since they take the heat (allowing you as the sniper to pick off the enemies out of their range). That said, there is a rifle you can get - the experimental one, from one of the bunkers - which has a better critical chance increase than the SKS with scope (I believe it has the highest critical chance of any weapon, though I can't remember what it was).
Atom rpg sniper build Patch#
I played through the game with luck starting at 1 with the recent patch (to 1.5 or so), also expert, also went for manhunter, and although I definitely didn't seem to get as many criticals as I expected, I'd still get at least one per battle (on average). I assume you're going for eye shots? Aimed shots at eyes give you the biggest bonus for criticals (on top of any other bonuses). That said, the manhunter ability should give you a massive boost to criticals, and if I'm not mistaken the SKS with optics adds even more on top of that. Well criticals are partially dependent on luck, so lower luck = less chance of getting a critical.
